Work Session 3
Super Mario Sunshine water
Goal
The goal of this work-session is to explore the power of textures. We will be using a texture as a lookup table to map values from our vertex lighting calculation onto a range authored by an artist.
Instructions
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Vertex Lighting:
- Apply a simple vertex lighting effect. Because we are trying to achieve a stylized effect we’re going to use the diffuse portion of the Phong reflection model and ommit all specular lighting.
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Toonification:
- To achieve the cel-shaded effect, we will sample from
ZAtoon.png
which will be used as a lookup map for our vertex lighting values.
- To achieve the cel-shaded effect, we will sample from
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Color Tint:
- Using the color palette mix between the highlight and shadow colors to give our object a stylized color tint.