Dungeon Generator

The Binding of Isaac uses a procedural dungeon generation system based on a predefined set of rules to create unique floor layouts while maintaining a structured gameplay experience. Each floor (or Dungeon) is generated on a grid, with rooms connected via doors. The generation follows a branching structure rather than pure randomness, ensuring a balanced experience. Certain rooms (Start Room, Boss Room, Treasure Room, Shop, etc.) follow specific rules to encourage exploration.