Mathew Mariani Generalist Programmer

Experience


Champlain College Vermont | Teacher

2023—Present

  • Courses: Artificial Intelligence, Graphics Programming.
  • Multi-tiered decision-making AI systems.
  • Spatial representation and quantization.
  • Modern GPU-based approach to graphics, using industry-standard shaders.
  • Post-processing effects, and skeletal animations.

Tech used

  • C++
  • Cmake
  • AI
  • OpenGL

StockholmSyndrom.AI | Programmer Analyst

2022—2023

  • Performed client codebase analysis for an unannounced project.
  • Developed implementation strategies for diverse behavior systems in video games.
  • Worked on internal developer tools utilizing the Unreal Engine and Unity.

Tech used

  • C++
  • C#
  • Program Analysis
  • Unreal Engine
  • Unity

Ubisoft Montreal | Programmer, Online Services

2019—2020

  • Developed internal matchmaking service used in online multiplayer games in collaboration with the gameplay and game design teams.
  • Integrated API solutions into internally distributed SDKs to utilize in-house online systems and services.

Tech used

  • C++
  • C#
  • .NET Core
  • AWS
  • Reddis
  • DynamoDB