Mathew Mariani
Experience
Champlain College Vermont | Teacher
2023—Present
- Courses: Artificial Intelligence, Graphics Programming.
- Multi-tiered decision-making AI systems.
- Spatial representation and quantization.
- Modern GPU-based approach to graphics, using industry-standard shaders.
- Post-processing effects, and skeletal animations.
Technologies used
- C++
- cmake
- OpenGL
- Artificial Intelligence
StockholmSyndrom.AI | Programmer Analyst
2022—2023
- Performed client codebase analysis for an unannounced project.
- Developed implementation strategies for diverse behavior systems in video games.
- Worked on internal developer tools utilizing the Unreal Engine and Unity.
Technologies used
- C++
- C#
- Program Analysis
- Artificial Intelligence
- Unreal Engine
- Unity3D
Ubisoft Montreal | Programmer, Online Services
2019—2020
- Developed internal matchmaking service used in online multiplayer games in collaboration with the gameplay and game design teams.
- Integrated API solutions into internally distributed SDKs to utilize in-house online systems and services.
Technologies used
- C++
- C#
- .NET Core
- AWS
- Reddis
- DynamoDB